[
  {
    "t": 671,
    "type": "log",
    "text": "[Phase 5.0] service-worker registered"
  },
  {
    "t": 774,
    "type": "log",
    "text": "[Phase 5.0/5.2] manifest-mode source initialized from ../../dist/manifest.json"
  },
  {
    "t": 777,
    "type": "log",
    "text": "[boot-state] form-shown"
  },
  {
    "t": 794,
    "type": "log",
    "text": "[boot-state] connecting: 127.0.0.1:9000 as tailnet1"
  },
  {
    "t": 1011,
    "type": "log",
    "text": "[boot] WorldBootstrap loaded: skill_base_hash=48 spells=6266 motion_tables=436"
  },
  {
    "t": 1011,
    "type": "log",
    "text": "[step 3.6] world bootstrap loaded"
  },
  {
    "t": 1012,
    "type": "log",
    "text": "[boot] WorldBootstrap eagerly prefetched"
  },
  {
    "t": 1521,
    "type": "log",
    "text": "[boot] scene3d module graph eagerly imported"
  },
  {
    "t": 1523,
    "type": "log",
    "text": "[phase-x.1] quality preset=low source=url"
  },
  {
    "t": 1523,
    "type": "log",
    "text": "[wire-agent] ?wireframe=1 — skipping atmosphere/clouds/skydome/CSM, wireframe materials"
  },
  {
    "t": 1545,
    "type": "log",
    "text": "[boot] preInit3D handle staged on window.__preInit3DHandle"
  },
  {
    "t": 1558,
    "type": "warning",
    "text": "[.WebGL-0x31ec03812c00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"
  },
  {
    "t": 5823,
    "type": "log",
    "text": "[boot-state] kicking: attempt 2/4: waiting 3000ms"
  },
  {
    "t": 8824,
    "type": "log",
    "text": "[boot-state] reconnecting: attempt 2/4"
  },
  {
    "t": 8824,
    "type": "log",
    "text": "[boot-state] connecting: 127.0.0.1:9000 as tailnet1"
  },
  {
    "t": 8828,
    "type": "log",
    "text": "[step 3.6] world bootstrap loaded"
  },
  {
    "t": 9051,
    "type": "log",
    "text": "[boot-state] char-list-ready: 2 characters"
  },
  {
    "t": 9084,
    "type": "info",
    "text": "[wom] loaded: 31 classes, 66 enums"
  },
  {
    "t": 9085,
    "type": "log",
    "text": "[boot-state] spawning: +Tester2"
  },
  {
    "t": 9098,
    "type": "log",
    "text": "[step4-follow-on] WorldState constructed eagerly on SelectCharacter (guid=0x5000011E)"
  },
  {
    "t": 9099,
    "type": "log",
    "text": "[workstream-A] eagerly emitted kind=1 PlayerSpawned on SelectCharacter (guid=0x5000011E)"
  },
  {
    "t": 9152,
    "type": "log",
    "text": "[step 3.7] PlayerDescription arrived without pos field — entity remains unseeded; waiting for UpdatePosition"
  },
  {
    "t": 9152,
    "type": "log",
    "text": "[step 3.7] PlayerDescription handled; fallback caps cleared (real_caps_ok=true)"
  },
  {
    "t": 9163,
    "type": "log",
    "text": "[step 3.6] WorldState already constructed (eager path); PlayerCreate guid=0x5000011E confirms"
  },
  {
    "t": 9166,
    "type": "log",
    "text": "[step 3.7] WorldState player entity seeded via ObjectCreate at landblock=0xA8B50025 (96.0, 96.0, 28.0)"
  },
  {
    "t": 9167,
    "type": "log",
    "text": "[step 3.7] AutonomousPosition heartbeat armed"
  },
  {
    "t": 9171,
    "type": "log",
    "text": "[acad-diag init] spawn cell=0xA8B50025 aabb=NONE (cell not yet baked) triangles=0"
  },
  {
    "t": 9171,
    "type": "log",
    "text": "[workstream-A] emitted KIND_SPAWN for local player on ObjectCreate (guid=0x5000011E, pose lb=0xA8B50025 (96.0, 96.0, 28.0))"
  },
  {
    "t": 9175,
    "type": "log",
    "text": "[boot-state] in-world: guid=0x5000011E"
  },
  {
    "t": 9183,
    "type": "log",
    "text": "[step 3] setMovementInput(0,0,0,true)"
  },
  {
    "t": 9186,
    "type": "log",
    "text": "[step 3.6 watchdog] caps_ok regressed to false at tick; re-installed fallback override to keep heartbeat advancing"
  },
  {
    "t": 9932,
    "type": "log",
    "text": "[Sky-B] populateSkyDescFromRegion 0x13000000 → 20 DayGroups"
  },
  {
    "t": 9932,
    "type": "log",
    "text": "[Sky-B] populateSkyDescFromRegion → 20 DayGroups"
  },
  {
    "t": 9934,
    "type": "log",
    "text": "[terrain] populated landblock 0xA7B40000 (1 cached total)"
  },
  {
    "t": 9934,
    "type": "log",
    "text": "[terrain] populated landblock 0xA8B40000 (2 cached total)"
  },
  {
    "t": 9935,
    "type": "log",
    "text": "[terrain] populated landblock 0xA9B40000 (3 cached total)"
  },
  {
    "t": 9935,
    "type": "log",
    "text": "[terrain] populated landblock 0xA7B50000 (4 cached total)"
  },
  {
    "t": 9935,
    "type": "log",
    "text": "[terrain] populated landblock 0xA8B50000 (5 cached total)"
  },
  {
    "t": 9936,
    "type": "log",
    "text": "[terrain] populated landblock 0xA9B50000 (6 cached total)"
  },
  {
    "t": 9936,
    "type": "log",
    "text": "[terrain] populated landblock 0xA7B60000 (7 cached total)"
  },
  {
    "t": 9937,
    "type": "log",
    "text": "[terrain] populated landblock 0xA8B60000 (8 cached total)"
  },
  {
    "t": 9937,
    "type": "log",
    "text": "[terrain] populated landblock 0xA9B60000 (9 cached total)"
  },
  {
    "t": 9969,
    "type": "log",
    "text": "[phase6.B] queued 2 building AABBs for landblock 0xa7b40000"
  },
  {
    "t": 9969,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa8b40000"
  },
  {
    "t": 9978,
    "type": "log",
    "text": "[phase6.B] queued 16 building AABBs for landblock 0xa9b40000"
  },
  {
    "t": 9978,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa7b50000"
  },
  {
    "t": 9978,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa8b50000"
  },
  {
    "t": 9979,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa9b50000"
  },
  {
    "t": 9979,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa7b60000"
  },
  {
    "t": 9980,
    "type": "log",
    "text": "[phase6.B] drained 18 pending building AABBs into scene (total now 18 across all cells)"
  },
  {
    "t": 9982,
    "type": "log",
    "text": "[phase6.E] drained 14 pending building origins"
  },
  {
    "t": 9982,
    "type": "log",
    "text": "[wsC] drained 1575 building physics triangles into scene (2 landblocks, 1575 total tris)"
  },
  {
    "t": 10090,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa8b60000"
  },
  {
    "t": 10090,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa9b60000"
  },
  {
    "t": 10963,
    "type": "log",
    "text": "[phase7.3] envCells: dungeon eager-load deferred to handlePositionUpdate (opt in via ?eagerDungeons=on for capture scripts)"
  },
  {
    "t": 11058,
    "type": "log",
    "text": "[phase7.2] buildings: {buildingCount: 16, uniqueModelCount: 14, partCount: 16, surfaceMeshCount: 96, surfaceCount: 41}"
  },
  {
    "t": 11247,
    "type": "log",
    "text": "[phase7.2] statics: {objectCount: 222, modelCount: 66, surfaceCount: 85, skippedZeroTri: 1, skippedNoMesh: 1}"
  },
  {
    "t": 11248,
    "type": "log",
    "text": "[phase7.6.1] fetchSetupModelLights wasm export not in wasmExports — skipping per-SetupModel lights"
  },
  {
    "t": 11248,
    "type": "log",
    "text": "[scene3d] nameplate overlay attached: nameplate-layer-3d"
  },
  {
    "t": 11252,
    "type": "log",
    "text": "[sky-c] SkyLightingController attached as SkyState cache."
  },
  {
    "t": 11252,
    "type": "log",
    "text": "[wire-agent] skipping SkyDome construction"
  },
  {
    "t": 11252,
    "type": "log",
    "text": "[workstream-E] replaying 54 pre-init3D entity events (kinds=0:33,1:19,3:1,5:1, localGuid=0x5000011e, local=35, other=19) through 3D EntityManager"
  },
  {
    "t": 11258,
    "type": "log",
    "text": "[boot-state] ready: wire-agent scene ready (atmosphere/composer/clouds/skydome/CSM skipped)"
  },
  {
    "t": 11305,
    "type": "log",
    "text": "[scene3d.spawns] mode=auto, sessionHandle=present → synthetic injection SKIPPED (live session — wire feeds spawns; use ?spawns=force to override)"
  },
  {
    "t": 11521,
    "type": "warning",
    "text": "[.WebGL-0x31ec03812c00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"
  },
  {
    "t": 11605,
    "type": "warning",
    "text": "[.WebGL-0x31ec03812c00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"
  },
  {
    "t": 11709,
    "type": "warning",
    "text": "[.WebGL-0x31ec03812c00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"
  },
  {
    "t": 13777,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=1); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 13779,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 1 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 14073,
    "type": "log",
    "text": "[phase6.D] drained 26 portal edges + 14 cell AABBs into scene (graph now 7 cells, 7 cell AABBs)"
  },
  {
    "t": 14073,
    "type": "log",
    "text": "[phase6.G] drained 214 cell physics triangles into scene (7 cells with physics)"
  },
  {
    "t": 14317,
    "type": "warning",
    "text": "THREE.WebGLRenderer: KHR_parallel_shader_compile extension not supported."
  },
  {
    "t": 20448,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=2); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 20448,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 2 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 20462,
    "type": "log",
    "text": "[phase6.B] drained 2 pending building AABBs into scene (total now 20 across all cells)"
  },
  {
    "t": 20462,
    "type": "log",
    "text": "[phase6.E] drained 2 pending building origins"
  },
  {
    "t": 20462,
    "type": "log",
    "text": "[wsC] drained 473 building physics triangles into scene (3 landblocks, 2048 total tris)"
  },
  {
    "t": 20462,
    "type": "log",
    "text": "[phase6.B] queued 2 building AABBs for landblock 0xaab30000"
  },
  {
    "t": 20616,
    "type": "log",
    "text": "[terrain] populated landblock 0xAAB30000 (10 cached total)"
  },
  {
    "t": 20617,
    "type": "log",
    "text": "[terrain] populated landblock 0xABB30000 (11 cached total)"
  },
  {
    "t": 20617,
    "type": "log",
    "text": "[terrain] populated landblock 0xACB30000 (12 cached total)"
  },
  {
    "t": 20618,
    "type": "log",
    "text": "[terrain] populated landblock 0xAAB40000 (13 cached total)"
  },
  {
    "t": 20618,
    "type": "log",
    "text": "[terrain] populated landblock 0xABB40000 (14 cached total)"
  },
  {
    "t": 20618,
    "type": "log",
    "text": "[terrain] populated landblock 0xACB40000 (15 cached total)"
  },
  {
    "t": 20618,
    "type": "log",
    "text": "[terrain] populated landblock 0xAAB50000 (16 cached total)"
  },
  {
    "t": 20618,
    "type": "log",
    "text": "[terrain] populated landblock 0xABB50000 (17 cached total)"
  },
  {
    "t": 20619,
    "type": "log",
    "text": "[terrain] populated landblock 0xACB50000 (18 cached total)"
  },
  {
    "t": 20727,
    "type": "log",
    "text": "[phase6.B] queued 1 building AABBs for landblock 0xabb30000"
  },
  {
    "t": 20727,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xacb30000"
  },
  {
    "t": 20727,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xaab40000"
  },
  {
    "t": 20727,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xabb40000"
  },
  {
    "t": 20728,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xacb40000"
  },
  {
    "t": 20728,
    "type": "log",
    "text": "[phase6.B] queued 1 building AABBs for landblock 0xaab50000"
  },
  {
    "t": 20731,
    "type": "log",
    "text": "[phase6.B] drained 2 pending building AABBs into scene (total now 22 across all cells)"
  },
  {
    "t": 20731,
    "type": "log",
    "text": "[phase6.E] drained 2 pending building origins"
  },
  {
    "t": 20732,
    "type": "log",
    "text": "[wsC] drained 296 building physics triangles into scene (5 landblocks, 2344 total tris)"
  },
  {
    "t": 20849,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xabb50000"
  },
  {
    "t": 21071,
    "type": "log",
    "text": "[phase6.B] queued 2 building AABBs for landblock 0xacb50000"
  },
  {
    "t": 21071,
    "type": "log",
    "text": "[phase6.B] drained 2 pending building AABBs into scene (total now 24 across all cells)"
  },
  {
    "t": 21072,
    "type": "log",
    "text": "[phase6.E] drained 1 pending building origins"
  },
  {
    "t": 21072,
    "type": "log",
    "text": "[wsC] drained 56 building physics triangles into scene (6 landblocks, 2400 total tris)"
  },
  {
    "t": 27787,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=3); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 27788,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 3 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 28055,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa8b10000"
  },
  {
    "t": 28058,
    "type": "log",
    "text": "[terrain] populated landblock 0xA8B10000 (19 cached total)"
  },
  {
    "t": 28060,
    "type": "log",
    "text": "[terrain] populated landblock 0xA9B10000 (20 cached total)"
  },
  {
    "t": 28061,
    "type": "log",
    "text": "[terrain] populated landblock 0xAAB10000 (21 cached total)"
  },
  {
    "t": 28061,
    "type": "log",
    "text": "[terrain] populated landblock 0xA8B20000 (22 cached total)"
  },
  {
    "t": 28061,
    "type": "log",
    "text": "[terrain] populated landblock 0xA9B20000 (23 cached total)"
  },
  {
    "t": 28061,
    "type": "log",
    "text": "[terrain] populated landblock 0xAAB20000 (24 cached total)"
  },
  {
    "t": 28063,
    "type": "log",
    "text": "[terrain] populated landblock 0xA8B30000 (25 cached total)"
  },
  {
    "t": 28063,
    "type": "log",
    "text": "[terrain] populated landblock 0xA9B30000 (26 cached total)"
  },
  {
    "t": 28546,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa9b10000"
  },
  {
    "t": 30162,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xaab10000"
  },
  {
    "t": 30213,
    "type": "log",
    "text": "[phase6.D] drained 130 portal edges + 54 cell AABBs into scene (graph now 34 cells, 34 cell AABBs)"
  },
  {
    "t": 30213,
    "type": "log",
    "text": "[phase6.G] drained 752 cell physics triangles into scene (34 cells with physics)"
  },
  {
    "t": 30464,
    "type": "log",
    "text": "[phase6.B] queued 1 building AABBs for landblock 0xa8b20000"
  },
  {
    "t": 30465,
    "type": "log",
    "text": "[phase6.B] queued 2 building AABBs for landblock 0xa9b20000"
  },
  {
    "t": 30465,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xaab20000"
  },
  {
    "t": 30465,
    "type": "log",
    "text": "[phase6.B] queued 0 building AABBs for landblock 0xa8b30000"
  },
  {
    "t": 30466,
    "type": "log",
    "text": "[phase6.B] queued 1 building AABBs for landblock 0xa9b30000"
  },
  {
    "t": 30492,
    "type": "log",
    "text": "[phase6.B] drained 4 pending building AABBs into scene (total now 28 across all cells)"
  },
  {
    "t": 30492,
    "type": "log",
    "text": "[phase6.E] drained 4 pending building origins"
  },
  {
    "t": 30494,
    "type": "log",
    "text": "[wsC] drained 451 building physics triangles into scene (9 landblocks, 2851 total tris)"
  },
  {
    "t": 33655,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=4); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 33655,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 4 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 40725,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=5); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 40726,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 5 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 47481,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=6); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 47483,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 6 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 47988,
    "type": "log",
    "text": "[phase6.D] drained 84 portal edges + 34 cell AABBs into scene (graph now 51 cells, 51 cell AABBs)"
  },
  {
    "t": 47988,
    "type": "log",
    "text": "[phase6.G] drained 464 cell physics triangles into scene (51 cells with physics)"
  },
  {
    "t": 51734,
    "type": "log",
    "text": "[motion-link] 0x800023b4 7→3 stance=3d (link clip played, 1 hooks)"
  },
  {
    "t": 54074,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=7); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 54076,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 7 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 54565,
    "type": "log",
    "text": "[phase6.D] drained 54 portal edges + 22 cell AABBs into scene (graph now 62 cells, 62 cell AABBs)"
  },
  {
    "t": 54570,
    "type": "log",
    "text": "[phase6.G] drained 390 cell physics triangles into scene (62 cells with physics)"
  },
  {
    "t": 60712,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=8); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 60713,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 8 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 62033,
    "type": "log",
    "text": "[motion-link] 0x800023b5 7→3 stance=3d (link clip played, 1 hooks)"
  },
  {
    "t": 64547,
    "type": "log",
    "text": "[motion-link] 0x80002281 7→3 stance=3d (link clip played, 1 hooks)"
  },
  {
    "t": 67089,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=9); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 67090,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 9 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 68191,
    "type": "log",
    "text": "[phase6.D] drained 584 portal edges + 246 cell AABBs into scene (graph now 185 cells, 185 cell AABBs)"
  },
  {
    "t": 68191,
    "type": "log",
    "text": "[phase6.G] drained 3906 cell physics triangles into scene (185 cells with physics)"
  },
  {
    "t": 77243,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=10); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 77244,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 10 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 83920,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=11); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 83920,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 11 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 90884,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=12); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 90886,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 12 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 92689,
    "type": "log",
    "text": "[entities/H2] chain walker entered for guid=0x80001bc4 pes=0x57"
  },
  {
    "t": 92691,
    "type": "warning",
    "text": "[entities/H2] fetchPhysicsScript(0x57) failed: fetchPhysicsScript 0x00000057: fetch failed: Other(\"ManifestResourceSource(v2): record not prefetched: eor/portal:0x00000057; call prefetch() first\")"
  },
  {
    "t": 97405,
    "type": "log",
    "text": "[step 3.6] PlayerTeleport received (teleport_seq=13); sending LoginComplete to clear Teleporting"
  },
  {
    "t": 97409,
    "type": "log",
    "text": "[workstream-G] PlayerTeleport: advanced teleport_sequence → 13 + suspended runtime bodies; runtime pose will snap on next UpdatePosition"
  },
  {
    "t": 97866,
    "type": "log",
    "text": "[phase6.D] drained 4 portal edges + 2 cell AABBs into scene (graph now 186 cells, 186 cell AABBs)"
  },
  {
    "t": 97868,
    "type": "log",
    "text": "[phase6.G] drained 44 cell physics triangles into scene (186 cells with physics)"
  },
  {
    "t": 98741,
    "type": "log",
    "text": "[motion-link] 0x8000283a 3→7 stance=3d (link clip played, 1 hooks)"
  },
  {
    "t": 99962,
    "type": "log",
    "text": "[motion-link] 0x80001f9f 7→3 stance=3d (link clip played, 1 hooks)"
  },
  {
    "t": 103732,
    "type": "log",
    "text": "[motion-link] 0x8000283a 7→3 stance=3d (link clip played, 1 hooks)"
  }
]